![]() ![]() Make a note of this number and then change setting back to ON.Right below it you’ll see the current car’s steering rotation. Set In-game Auto Steering Rotation to OFF. Jump into car and turn the wheel full lock in both directions.Set In-game Auto Steering Rotation to ON.** Note on Steering rotation: Not sure if it’s a bug with AMS1 or the DFP, but Auto rotation doesn’t work. Max Force: 35% felt good on 270mm Formula Wheel, 45% on 350mm Round Wheel, so 40% average. Rotation Degrees: set to car’s rotation** (see note below) ![]() Once that’s done:Īuto Steering Rotation: ON** (see note below) This edit is crucial for High Downforce cars like the Formula Ultimate, they really come alive when this is adjusted for example at Hockenheimring (modern version), Turn 7, 12 and 15 feel dull without the edit (MaxForceAtSteeringRack=-4600.000000) and amazing with the new number (MaxForceAtSteeringRack=-6133.000000). MAKE A BACKUP OF THIS FILE BEFORE EDITING! To get the most detailed FFB, you have to find the car in the game’s RealFeelPlugin.ini file (found in the root folder of AMS1) and increase “MaxForceAtSteeringRack” by 20% – 30%…I use 25%: divide the original number by 0.75 (make sure to keep the number positive or negative). This can be confusing since, when trying to calibrate the left turn direction, it accepts it while you are physically turning the wheel to the right unwinding back to center.įrom Brandon Powell in the DFP owners group Facebook page: To calibrate VRS DirectForce Pro’s steering axis, you may need to quickly and smoothly turn the wheel all the way to the end stop and return to center all in one smooth, quick motion. So 0 is in fact 100% and 100% would be 200%” But in order to get the wheel to stop rotating at the actual steer lock range of the car I would in theory have to adjust both down to what the car really has. Road Effects 0 in this game just means: As the developers intended it. “The only thing to note here: I keep driver and game on 900° to be able to cover all the cars without having to adjust. Adjust Gain in-game, or Max Force in the VRS Wheel Tool to change overall FFB strength.Įither Max Force in the VRS Wheel Tool or Gain in the ACC options can be adjusted for overall strength. If you still notice some “notchiness” in the FFB, try 1 smoothing. AC/ACC’s natural force feedback is much smoother than iRacing due to a higher FFB refresh rate. Juan prefers 60-80% Max Force, and 0 on all other FFB settings in the VRS Wheel Tool. Here is a screenshot of the suggested game settings from VRS coach Juan Lopez: rFactor 2 (need to replace some game files).RaceRoom Racing Experience (need to replace some game files).Dirt Rally 2.0 (need to replace some game files).Assetto Corsa Competizione (ACC) (plug and play).If you have any suggestions for settings, or would like us to post recommended settings for a game not included here, please send us a message through our contact form. We will keep this document updated as requests come in for other racing games, as well as additional tips for games we already covered. These are meant to be good starting points, and you may like them “as is”. Here we have compiled a list of suggested VRS Wheel Tool and In-Game settings for various racing sims & games.Īll of these settings are personal preferences and may also need to be changed depending on the car/tracks you drive. ![]() We already covered our full firmware settings and recommended iRacing settings in this guide. The VRS DirectForce Pro Wheel Base would work with any game that supports DirectInput force feedback devices. VRS DirectForce Pro Wheel Base Settings for Various Racing Titles ![]()
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